![]() ![]() You replace with the name of the configuration file you want to load.Īn application example would look like this. If it is, you can reapply it with the load sub-command. To restore a configuration you or someone else has previously saved, make sure that the corresponding file is located in the settings folder. If you want to share your configuration with a particular person, you can send him the created file, which he can then store in his settings folder and load with the load sub-command explained below. If you are using LiquidBounce 1.8.9 and have not changed the default installation path, it should be located in %appdata%/.minecraft/LiquidBounce-1.8/settings under Windows. This file will be saved locally on your hard disk in the LiquidBounce folder. localautosettings save you can save your current configuration in a file with the specified name. Just like the command for regular AutoSettings, it also has various sub-commands, which are explained in the following. The command that makes all this possible is. To make this possible, LiquidBounce supports a feature called LocalAutoSettings, which allows you to save your current configuration in a file which you can reload at any time or share with the rest of the community. In addition to the possibility to load configurations from our official repository, it is also possible to create your own and save them locally for later use. Navigate to the script manager screen and make sure the script has been loaded sucessfully.Contribute to this page on GitHub Local AutoSettings. ![]() Copy the script file you want to install into this folder.setIngameNotInFocus public void setIngameNotInFocus() Resets the player keystate, disables the ingame focus. Above you could already see a screenshot of the main menu, but our fancy new ClickGUI is also slowly taking shape. Also clears any GUI screen currently displayed. If you use our LiquidLauncher instead, you can find it at %appdata%/.LiquidLauncher/gameDir. Shuts down the minecraft applet by stopping the resource downloads, and clearing up GL stuff called when the application (or web page) is exited. If you use the default launcher, you can usually find it at %appdata%/.minecraft on Windows. It is located in the LiquidBounce directory, which in turn is located in the Minecraft directory by default. This method is recommended if you already know a bit about the installation process and want to shorten it. It is also possible to install scripts manually by copying them into their designated folder. That's it! The script should now be fully installed. It is recommended that you restart the client now to ensure that the script is fully loaded and no unforeseen problems arise.If no errors have occurred, the script should now also be listed. Single scripts as well as whole zip archives can be imported. Select the file you want to import in the file dialog.This menu lists all installed scripts including name, author and current version number. In the main menu first press on Mods and then on Scripts.If you don't know where to get scripts from, take a look at this page or the respective category in our forum. Find a script that you want to install.Please make sure that your game is not in full screen mode during the following process. LiquidBounce has a simple functionality that allows you to import single script files as well as whole zip archives with numerous files. Both are outlined below, with the first method being recommended for newcomers. There are essentially two ways to install a script. This tutorial only covers the installation of already existing scripts. If you would like to learn more about the technical aspects of this feature or to develop your own scripts, the documentation will help you. This interface is used by so-called scripts, which are written in JavaScript. LiquidBounce provides an interface that allows third-party developers from our community to enhance the client with new features. Contribute to this page on GitHub How to install LiquidBounce scripts
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